Weekly outline

  • AutoCAD 3ds Max

    Learn how to use the best 3D design software for modelling, animation, simulations and rendering for games, film and motion graphics artists and designers.

    • Course Description

      AutoCAD 3ds Max

      Course code: PROF23

      Course duration: 15 hours

      Entry requirements: No prior qualification needed

      Award achieved: Absorb Completion Certificate

      Learn how to use the best 3D design software for modelling, animation, simulations and rendering for games, film and motion graphics artists and designers.

    • AutoCAD 3ds max course overview

      Skills gained

      • Create 3D models, animations, simulations and games for games design and film pre-production.
      • Gain knowledge of all aspects of the software, from beginner to advanced level, to produce complex 3D designs.

      Course outline

      This course is divided into 18 units:

      Unit 1: Getting Started

      Unit 2: Pre-Production and Planning

      Unit 3: Modelling

      Unit 4: Materials

      Unit 5: Lighting

      Unit 6: Rendering

      Unit 7: Cameras

      Unit 8: Animation

      Unit 9: Effects and Dynamics

      Unit 10: IK and Rigging

      Unit 11: Scripting

      Unit 12: Scene Assembly

      Unit 13: Output

      Unit 14: LEED Lighting Analysis

      Unit 15: Lighting the Scene

      Unit 16: Scene Materials

      Unit 17: Lighting Analysis for Presentation

      Unit 18: Rendering an Analysis

      Course content

      Click to expand each Unit of course content below.

      Unit 1: Getting Started

      • Introduction to CADLearning for Autodesk 3ds Max 2013
      • Learning Objectives
      • Configuring 3ds Max and 3ds Max Design
      • Setting Up Units
      • Setting Display Units to Architectural
      • Assigning a Project Folder
      • Creating a Prototype File
      • Configuring the Default UI and Presets
      • Maximizing the Workspace
      • Synchronizing the User Interface and Default Presets
      • Managing Workspaces
      • Accessing the Help System
      • Understanding Object Interaction

      Unit 2: Pre-Production and Planning

      • Pre-Planning the Production
      • Developing a Sketch Style Storyboard
      • Examining a Sample Storyboard
      • Planning Scene Level of Detail
      • Understanding Level of Detail
      • Planning File Output
      • Outputting for Print/Web
      • Reviewing Still Image Types
      • Examining Animation Output
      • Reviewing Animation Output Types
      • Working with Layers
      • Previsualizing a Scene
      • Configuring In Viewport Previsualization with Nitrous

      Unit 3: Modelling

      • Modelling in 3ds Max
      • Understanding Shapes
      • Saving Incremental Files
      • Cloning Shapes
      • Creating Outline Shapes
      • Attaching Shapes
      • Editing Closed 2D Shapes
      • Trimming and Welding Splines
      • Filleting a Vertex
      • Understanding Mesh and Poly Objects
      • Discovering the Editable Poly Object Type
      • Converting Object Types
      • Learning the Graphite Modeling Tools
      • Working with the Paint Deform Tool
      • Using the Conform Paint Tool
      • Understanding 2D and 3D Objects
      • Introducing Compound Objects
      • Working with ProBoolean
      • Using Shapemerge
      • Aligning the Road
      • Exploring More Editable Poly
      • Merging Objects
      • Working with Caddies
      • Modeling Windows
      • Modeling Window Frames
      • Modeling Window Panes
      • Examining Modifiers and the Modifier Stack
      • Investigating Object Space Modifiers
      • Adding a Bevel Profile Modifier
      • Editing 2D Shapes
      • Stacking Modifiers
      • Editing Modifiers
      • Understanding World Space Modifiers
      • Editing the Map Scalar Modifier
      • Understanding Object Painting
      • Painting a Scene
      • Discovering AEC Objects
      • Building with AEC Walls
      • Adding a Door
      • Adding Windows
      • Working with Containers
      • Inheriting Container Contents
      • Modeling – Best Practices

      Unit 4: Materials

      • Introducing Materials
      • Understanding the Slate Material Editor
      • Creating Schematic Materials
      • Discovering the Arch and Design Material
      • Adjusting Shaders
      • Editing Reflectivity
      • Assigning a Material
      • Using Map Patterns
      • Simulating Geometry
      • Incorporating Displacement Mapping
      • Setting Transparency
      • Calculating Map Sizes
      • Creating a Tile Map
      • Determining Map Coverage
      • Adding a UVW Map Modifier
      • Working with Unwrap UVW
      • Working with Multiple Materials
      • Discovering the Multi/Sub-Object Material
      • Setting Material IDs
      • Editing Material IDs
      • Assigning a Multi/Sub-Object Material
      • Understanding Blend and Masks
      • Using a Blend Material
      • Masking with Materials
      • Understanding Substance Textures
      • Working with Substance Textures
      • Baking Textures – Render to Texture
      • Discovering Material Libraries
      • Understanding Autodesk Materials Libraries
      • Using an Autodesk Library Material
      • Creating a New Library

      Unit 5: Lighting

      • Understanding Direct and Indirect Light
      • Discovering Daylight
      • Placing a Daylight System
      • Adjusting Location
      • Adjusting Physical Sky
      • Understanding Photometric Lights
      • Enabling Streetlights in a Scene
      • Changing Photometric Light Presets
      • Understanding Indirect Light
      • Calculating Indirect Illumination
      • Working with Final Gather
      • Setting Final Gather Bounces
      • Using Sky Portals
      • Discovering Global Illumination
      • Setting Interior Night Lighting
      • Using Photometric Web Files
      • Enabling Global Illumination
      • Creating Object Lights

      Unit 6: Rendering

      • Introducing Rendering
      • Rendering for Still Images
      • Understanding Still Image Resolution
      • Rendering Still Images
      • Setting Render Presets
      • Understanding Still Image File Types
      • Choosing Still Image File Types
      • Rendering Animations
      • Understanding Image Resolution for Animations
      • Setting Animation Resolutio
      • Understanding Animation File Types
      • Creating a Preview Animation
      • Rendering Sequential Images
      • Using RAM Player
      • Saving with Animation Codecs
      • Discovering iray
      • Visualizing Realistic Lighting with iray
      • Rendering with the Quicksilver Hardware Renderer
      • Using HDR Environments for Realistic Lighting
      • Editing a Scene Using iray in Activeshade

      Unit 7: Cameras

      • Understanding the Camera
      • Discovering Traditional Camera Shots
      • Identifying Effective Camera Distance
      • Changing Viewer Distance
      • Discovering Depth of Field
      • Adding Depth of Field to Control Focus
      • Understanding Camera Angles
      • Adjusting Camera Angles
      • Discovering Composition Essentials
      • Understanding the Rule of Thirds
      • Implementing the Rule of Thirds
      • Discovering Diagonals
      • Establishing Diagonals
      • Using Camera Clipping Planes

      Unit 8: Animation

      • Understanding Animation Concepts
      • Discovering Object Animation
      • Exploring Keyframe Animation
      • Keyframing a Moving Object
      • Understanding Path Animation
      • Animating on a Path
      • Understanding Velocity Control
      • Applying an Ease Curve
      • Discovering Camera Animation Basics
      • Separating Camera Position and Rotation Control
      • Animating a Dummy on a Path
      • Linking a Hierarchy
      • Retiming an Animation

      Unit 9: Effects and Dynamics

      • Understanding Particle Effects
      • Creating a Particle Flow
      • Discovering 3ds Max Dynamics
      • Simulating Rigid Bodies
      • Simulating with Forces and Constraints
      • Creating a Tearable Curtain
      • Using Render Effects
      • Activating Mental Ray Camera Glare
      • Adding a Volume Fire Effect

      Unit 10: IK and Rigging

      • Discovering IK
      • Rigging a Mechanical Assembly
      • Introducing Character Animation Toolkit
      • Creating a CAT Rig

      Unit 11: Scripting

      • Understanding MAXScript
      • Creating Scripted Objects

      Unit 12: Scene Assembly

      • Introducing Scene Assembly
      • Discovering the Concept of Short Scenes
      • Discovering Video Post
      • Using the Video Post Queue
      • Indicating Change of Time or Place
      • Adding a Crossfade Transition
      • Using Image Layers
      • Understanding Scene Layering
      • Rendering with Passes
      • Discovering Autodesk Composite
      • Compositing Multiple Layers
      • Remapping Color Output
      • Working with External Files
      • Linking to AutoCAD Models
      • Importing Inventor Models

      Unit 13: Output

      • Considering Final Output
      • Understanding Scene States
      • Setting Up Scene States for Rendering
      • Understanding Batch Rendering
      • Configuring a Batch Rendering Queue
      • Outputting Still Images
      • Understanding Print Resolution
      • Controlling Print Size
      • Exploring Gamma Correction
      • Setting Gamma Correction
      • Creating Special Image Types
      • Discovering the Panorama Exporter
      • Creating a Panorama File
      • Outputting for Cinema
      • Saving Open EXR Files

      Unit 14: LEED Lighting Analysis

      • Introducing Lighting Analysis
      • Understanding Lighting Analysis
      • Identifying Who Uses Lighting Analysis
      • Discovering How Lighting Analysis is Used
      • Identifying Lighting Analysis Integration
      • Introducing LEED Certification
      • Understanding LEED Certification
      • Validating LEED Lighting
      • Discovering the Lighting Analysis UI
      • Using the Lighting Analysis Menu
      • Working with the Lighting Analysis Assistant
      • Identifying Issues for Lighting Analysis
      • Examining Scene and Modeling Issues
      • Building to Scale
      • Understanding 3D Lighting Design
      • Examining Real World Lighting

      Unit 15: Lighting the Scene

      • Understanding Lighting Preparation
      • Creating a Ground Plane
      • Discovering the Daylight System
      • Adding a Daylight System
      • Configuring the Daylight System
      • Exploring Skylight Portals
      • Adjusting Exposure Control

      Unit 16: Scene Materials

      • Understanding Scene Materials
      • Identifying Scene Materials
      • Creating Material for the Ground Plane
      • Adding Beige Wall Paint Material
      • Adjusting The BRDF Function Curve
      • Exploring Window and Frame Materials
      • Using The Multi/Sub-Object Material
      • Adding an Autodesk Material Glazing for Windows
      • Applying an Autodesk Material Metal for the Window Frames

      Unit 17: Lighting Analysis for Presentation

      • Understanding Lighting Analysis for Presentation
      • Understanding Lighting Analysis Tools
      • Using the Lighting Analysis Assistant
      • Incorporating Light Meters
      • Configuring Lighting Analysis Image Overlay

      Unit 18: Rendering an Analysis

      • Rendering a Complete Analysis
      • Adjusting Exposure
      • Configuring Final Gather
      • Setting Common Rendering Settings
      • Rendering a Final Image
      • Using Grab Viewport

      Assessment

      Self assessed.

      Method of study

      Format: DVDRom

      Duration: 15 hours

      Instructor: Brian Benton

      Platform: Windows PC or Mac

      Training DVDs allow you to watch how to use the Autodesk 3ds Max software and practice skills as you learn, side-by-side, at a pace you control. Watch again whenever you need to refresh a particular skill, or need to find the answer to a particular question.

      This full-featured training course DVD-ROM covers all AutoCAD skills from beginner to advanced concepts.

      For instant technical support, use our powerful search function to quickly locate and view short ‘how-to’ lessons. Get answers to all of your first level technical support issues ‘instantly’ with this in-house resource.

      As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics, or simply review seldom used commands and added functionality of new releases. No Internet connection is required as you install and authorize CADLearning directly on your PC.

      • No CAD software required
      • Train at home, at the office or on the road
      • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor
      • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur
      • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development
      • Datasets and drawing files are included

      Tutor support

      Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.

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      Online

      If the course you have bought is delivered online you will receive your login details by 2pm the next working day.

      Paper Based

      If the course you have bought is paper based it will be despatched the next working day. You will receive a tracking email and a text with a 1 hour delivery slot.

      What do I do next?

      All the information you need to complete your course will be included in your study guide. Once you have your course be it online or paper based you will be good to go!

      Everyone at Absorb wishes you the best of luck on your studying journey! We know it’s both rewarding and challenging and ultimately what a difference that qualification will make to your career path and life.

      Good luck!